Lee Moyer reworked one of my drawings from 13 True Ways and turned it into something entirely unique for the cover of the first issue of 13th Age Monthly. Click on the image to be redirected to Pelgrane Press for subscription information. Also, for your consideration, a kickstarter for a novel set in the 13th Age universe written by Greg Stolze. Find out how to contribute to The Forgotten Monk.
I’ll be tabling with Periscope Studio at the Rose City Comic Con this Saturday and Sunday. I’m currently stocked with copies of the freshly printed 13 True Ways that I will have available among my other books, prints and original art. I hope to see you there!
13 True Ways has arrived. The first expansion book for 13th Age is now available to pre-order from the Pelgrane Store. Kickstarter backers will get the PDF before Monday, and pre-order customers will get it June 30. http://www.pelgranepress.com/shop/
Pelgrane Press offered a tantalizing preview of the layout from 13 True Ways today. Check it out HERE. (Don’t strain your eyes too hard…I’ll post larger images of those illustrations to my blog soon;-)
Today I’m peeling back the process of creating the illustration of the Great Bear Druid found in the upcoming 13 True Ways book. This piece almost got the cut because I think both Rob Heinsoo and myself may be a little overeager when it comes to the druid class. There may have been a concern that the druids were overtaking the book, but evidently enough balance was restored to keep this piece. This drawing came together rather quickly. Below is my sketchbook page of the druid summoning his Spirit Bear and then a smattering of ungainly goblins. The next stage was done in Photoshop. I arranged the various sketch elements into a composition and added some digital paint. Lee Moyer swung his sorcerer’s wand around and brought contrast and clarity to the image. One thing I’ve learned from working with Lee is the importance of creating a composition that can still read when reduced to the size of a postage stamp, a valuable “big picture” skill that he has keenly developed.
Rob wrote about the druid class at his blog. Here’s an excerpt: “As you’ll see, the druid class is a beast. The challenge of embracing elements of traditional druidic roles (wild healer, animal shifter, elemental magician, summoner, warrior of the wild) became huge fun as I took new approaches (talents defining spell lists and abilities, carefully calibrated summoning mechanics, spell lists tied to specific terrain). It’s definitely the biggest of all the class design jobs. I hope it turns out to be as much fun to play as it was to design.”